To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way.
Play cards and build gadgets until someone goes out by having no cards in hand and no unused gadgets. Keep the gadgets you build for future hands. The first player to go out twice wins!
Will players put their cards in teh discard pile or their own collection? This choice decides whether they will gain points, pressure the others into the direction you want, or impede their rival players' strategy.
It's a mash-up of all your favorite detective stories! This time, the Keepers include clues to the murder, scenes of the crime, weapons, suspects, and a host of classic detectives.
Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your
New servants await your bidding (or the manipulations of a Mindbug) with the First Contact: New Servants expansion. Let the madness expand! Twenty-four additional creatures await deployment in this fun expansion, fully compatible with any Mindbug set.
In Happy Bee, you collect flower cards by carefully choosing the bees you play. Make the right choice because you will have to give the others to your neighbors.
Kinoko is a competitive deduction and dice game in which players try to gather their trio of mushrooms by swapping cards. The trick? You only know the value of your cards (1, 2, 3) but not their color.
Regine is a game of deceit, of bluffing, and of backstabbing. Achieve the winning combination of cards and climb over your rivals on the social ladder!
This 56-card expansion brings Great Cthulhoo, Dagoon, Nyarly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo.